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Backbon1.readme
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1998-01-05
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Short: V1.13 GUI Game Creator -FIXED AGAIN-
Author: malcolm.murray@virgin.net (Alastair Murray)
Uploader: malcolm.murray@virgin.net (Alastair Murray)
Type: dev/misc
Replaces: dev/misc/Backbone1.Lha
Backbone
--------
Requires 2 Archives - Backbone1 and Backbone2
V1.13
-----
Added tutorial for how to create example 1.
Fixed Auto Grab bug for getting the size of the player and objects.
Changed the way variables works so there should be less crashes and you
should be able to have larger map sizes with no problems.
File Requestors remember where they were last at.
Fiddles with the level editor a bit to make it less sensitive.
V1.12 and V1.11 and V1.10
-------------------------
Fixed another Image Ed bug. Fixed a few File Req things. Fixed a NEW
Project bug. Fixed an Edit Level bug.
Added AUTO option on the player's width and height bit. This will look at
your still frame defined for the player and work out a suitable width and
height for it. Also added this option for the baddie's heights and widths.
Added the option for different music for each level. In the level editor
you will have the option of selecting music. The general "Game Music" in
the details menu has now gone.
Updated the example files because they were earlier versions and were
causing all sorts of problems.
Fixed another stupid File Req bug.
Added Danger Level on blocks. Blocks can either 1.Hurt You on Contact
2.Kill You on Contact 3.Hurt You when Falling on them 4=Kill you when
Falling on them.
Added No. of Still frames option so that the player can constantly go
through an animation when not moving.
Added test for write protected Temp directorys so that CD-ROM version go
OK.
Adjusted Example 3 to use the steam as a "danger block"
V1.09
-----
Fixed stupid Image Editor bug.
Added a check to ensure you don't lose any blocks when saving a project.
V1.08
-----
Fixed problem with Map Sizes being incorrect in a game.
Added loads of Tool Types: See @{"Tool Types" link tooltypes} for details.
Reducing these values will help stop crashes.
V1.07
-----
IRC channel. Go to #backbone on irc.demon.co.uk OR irc.bt.net for help on
Backbone. Obviously there's not always someone there but keep trying!
Fixed Image Editor bug. Fixed Save Game bug. Reorganised the game code to
help with incompatability problems.
Added a new tooltype. EVENTS sets the maximum number of events allowed in a
level. 30 is the default. Be warned that if you change this value, games
may run funny if you don't keep it constant each time you edit it!
V1.06
-----
Most crashing bugs appear to be gone! If people still have trouble with the
iconify option (I think it's to do with PAL/NTSC) then use the AMIGA+A
option for now. Its far from perfect because the OS will go very slow using
this and you won't be able to run the games at the same time as Backbone.
Baddies can now jump! Added jumping/falling images for the baddies too.
Added Chasing Baddies of all kinds, jumping, flying etc.
Fixed a bug to do with dieing baddies staying in mid air and one to do with
flying baddies getting stuck in blocks.
Added the SIGHT option into chasing baddies so they can either only see the
player when he's in view OR see him anywhere on the map.
Changed the level editor to give seperate menus for Objects and Events.
Added Events, walking over specific blocks will activate the event which
can be: 1.Teleporting the player, 2.Creating a new object, 3=Removing an
object, 4=Playing a scene, 5=Changing a block.
Events can be either activated when the player presses SPACE or
automatically.
Fixed bugs that prevented some games from working with Full Optimisation.
Added Score to Panel.
Changed example2 to include some of the new features.
Added a new tooltype. Lockout=No means that you CAN use AMIGA+A to flick
between Backbone and the Workbench.
V1.05
-----
Fiddles with various things to improve compatability.
Removed bug to do with bouncing off baddies into a solid wall (I think)
Made an option for "Ghost" Baddies where they can walk through walls.
Changed the Iconify option back to how it was before V1.01 as I just found
out it doesn't let you run you programs at the same time as Backbone <sigh>
Renamed Backbone.Library To Bone.Library (for important reasons I assure
you), removed AMOS.Library as you don't need it any more.
Also removed the GUI drawer as it is not needed either.
V1.04
-----
Removed bug to do with map sizes. Added the ability to flick between
workbench and backbone using AMIGA+A to help the people who had problems
with the iconify option. Fiddled with one or two other things.
V1.03
-----
Reduced memory consumption by a further 150k. Fiddled with a few things in
the hope of making it more compatable. Added two new tooltypes, X=200 and
Y=200. These set the maximum sizes of the levels in blocks.
If you are having troubles with crashes then try reducing these values.
It is not recommended that you do not exceed 200. Values of 80-120 are
usually enough.
V1.02
-----
Fixed a bug to do with shooting enemies. Fixed a bug to do with loading
projects. Added a NTSC/PAL mode in the tooltypes of both games and
Backbone.
V1.01
-----
A couple of things fixed. Now uses 300k less memory which should help stop
a few crashes. Also changed the iconify option as some people had problems
with it and I wasn't happy either.
---
A game creation system that requires no programming knowledge at all.
Capable of creating various types of games including:
Side Viewed (such as Mario Bros)
Above Viewed (such as Chaos Engine)
Both Space type and Platform type.
You simple create the graphics (or use the examples supplied) and set the
various options (speed of player, placement of enemies etc.)
First release so it needs some Beta Testers!!!
Quite powerful and will continue to be improved as long as I get some
feedback!!!
E-mail me at: malcolm.murray@virgin.net
or : pmymagm@pmn1.maths.nott.ac.uk
Lots more stuff at my Web Page: http://freespace.virgin.net/malcolm.murray/
System Requirements and other details
-------------------------------------
A reasonable amount of memory and some hard drive space.
You may also need the following librarys in LIBS: (e-mail if there is
a problem)
arp
backbone (included)
diskfont
easylife (included)
explode (included)
mathieeedoubas
mathtrans
powerpacker (maybe not though)
reqtools
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
17920 5406 69.8% 15-Dec-97 18:48:18 +AboveTurtle.Blocks
128482 18228 85.8% 15-Dec-97 18:48:18 +Alien.Blocks
50182 5861 88.3% 15-Dec-97 18:48:16 +MonkeyGame.Blocks
5850 1981 66.1% 15-Dec-97 18:48:18 +Nightmare.Blocks
6870 2653 61.3% 15-Dec-97 18:48:18 +SmallAlien.Blocks
5340 2476 53.6% 15-Dec-97 18:48:18 +SmallOutside.Blocks
172 144 16.2% 28-Dec-97 00:56:52 +Panel1.ASC.Z
1319 688 47.8% 28-Dec-97 00:56:52 +PlayerAccel.ASC.Z
2864 1108 61.3% 28-Dec-97 00:56:52 +PlayerClimbAccel.ASC.Z
3481 1286 63.0% 28-Dec-97 00:56:52 +PlayerClimbCrawlAccel.ASC.Z
1924 872 54.6% 28-Dec-97 00:56:52 +PlayerCrawlAccel.ASC.Z
3016 712 76.3% 28-Dec-97 00:56:52 +SamPlay.ASC.Z
461 232 49.6% 28-Dec-97 00:56:52 +SlidingScrollH.ASC.Z
457 228 50.1% 28-Dec-97 00:56:52 +SlidingScrollHabove.ASC.Z
412 187 54.6% 28-Dec-97 00:56:52 +SlidingScrollV.ASC.Z
362 246 32.0% 28-Dec-97 00:56:52 +Title.ASC.Z
765 500 34.6% 28-Dec-97 00:56:50 +Header.ASC.Z
1013 650 35.8% 28-Dec-97 00:56:50 +Header2.ASC.Z
147 135 8.1% 28-Dec-97 00:56:50 +Hit.ASC.Z
130 130 0.0% 28-Dec-97 00:56:50 +ItemType0.ASC.Z
128 128 0.0% 28-Dec-97 00:56:50 +ItemType1.ASC.Z
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161 143 11.1% 28-Dec-97 00:56:50 +ItemType3.ASC.Z
1521 564 62.9% 28-Dec-97 00:56:52 +Jump.ASC.Z
2147 944 56.0% 28-Dec-97 00:56:52 +Level.ASC.Z
1516 556 63.3% 28-Dec-97 00:56:52 +Loaders.ASC.Z
1045 577 44.7% 28-Dec-97 00:56:52 +Player.ASC.Z
1530 624 59.2% 28-Dec-97 00:56:52 +PlayerAbove.ASC.Z
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1631 753 53.8% 28-Dec-97 00:56:52 +PlayerCrawl.ASC.Z
919 439 52.2% 28-Dec-97 00:56:52 +ResetData.ASC.Z
375 218 41.8% 28-Dec-97 00:56:52 +RestOfScroll.ASC.Z
1808 768 57.5% 28-Dec-97 00:56:52 +Scenes.ASC.Z
1552 516 66.7% 28-Dec-97 00:56:52 +ShortList.ASC.Z
2082 1038 50.1% 28-Dec-97 00:56:48 +BackgroundExtras.ASC.Z
1306 586 55.1% 28-Dec-97 00:56:48 +Baddie1.ASC.Z
344 232 32.5% 28-Dec-97 00:56:50 +Baddie2.ASC.Z
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372 268 27.9% 28-Dec-97 00:56:50 +BadDieJumpedOn.ASC.Z
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94 73 22.3% 28-Dec-97 00:56:50 +ChunkyScrollV.ASC.Z
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3411 1006 70.5% 28-Dec-97 00:56:50 +ExtrasDraw.ASC.Z
756 388 48.6% 28-Dec-97 00:56:50 +Fall.ASC.Z
607 332 45.3% 28-Dec-97 00:56:50 +GetBlocks.ASC.Z
1254 573 54.3% 28-Dec-97 00:56:48 +Baddie1Fall.ASC.Z
1118 543 51.4% 28-Dec-97 00:56:48 +Baddie1FallGhost.ASC.Z
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696 406 41.6% 28-Dec-97 00:56:48 +Baddie1Fly.ASC.Z
560 343 38.7% 28-Dec-97 00:56:48 +Baddie1FlyGhost.ASC.Z
1109 536 51.6% 28-Dec-97 00:56:48 +Baddie1Ghost.ASC.Z
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1807 758 58.0% 28-Dec-97 00:56:48 +Baddie4FallJumpGhost.ASC.Z
1694 628 62.9% 28-Dec-97 00:56:48 +Baddie4Fly.ASC.Z
899 503 44.0% 28-Dec-97 00:56:48 +Baddie4FlyGhost.ASC.Z
1284 611 52.4% 28-Dec-97 00:56:48 +Baddie4Ghost.ASC.Z
2435 863 64.5% 28-Dec-97 00:56:48 +Baddie4Jump.ASC.Z
1914 773 59.6% 28-Dec-97 00:56:48 +Baddie4JumpGhost.ASC.Z
1096 422 61.4% 28-Dec-97 00:56:48 +Event.Asc.Z
126 123 2.3% 28-Dec-97 00:56:48 +ItemType5.ASC.Z
213 145 31.9% 28-Dec-97 00:56:48 +PlayerDangerBlock.ASC.Z
685 411 40.0% 28-Dec-97 00:56:46 +Baddie3.ASC.Z
853 458 46.3% 28-Dec-97 00:56:48 +Baddie3dir.ASC.Z
924 486 47.4% 28-Dec-97 00:56:48 +Baddie3dirNoWalls.ASC.Z
756 441 41.6% 28-Dec-97 00:56:46 +Baddie3NoWalls.ASC.Z
1487 664 55.3% 28-Dec-97 00:56:48 +Baddie4.ASC.Z
1420 647 54.4% 28-Dec-97 00:56:48 +Baddie4Fall.ASC.Z
1292 606 53.0% 28-Dec-97 00:56:48 +Baddie4FallGhost.ASC.Z
2359 836 64.5% 28-Dec-97 00:56:48 +Baddie4FallJump.ASC.Z
2076 691 66.7% 28-Dec-97 00:56:46 +Demo.ASC.Z
1425 579 59.3% 28-Dec-97 00:56:46 +Firing.ASC.Z
563 331 41.2% 28-Dec-97 00:56:46 +FiringAbove.ASC.Z
1874 684 63.5% 28-Dec-97 00:56:46 +FiringAllDirection.ASC.Z
158 153 3.1% 28-Dec-97 00:56:46 +ItemType4.ASC.Z
585 415 29.0% 28-Dec-97 00:56:46 +RegInfo.ASC.Z
469 348 25.7% 28-Dec-97 00:56:48 +See.ASC.Z
334538 219110 34.5% 28-Dec-97 00:56:54 +CreateFiles
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4058 2087 48.5% 28-Dec-97 00:56:52 +Title.Img
900 543 39.6% 15-Dec-97 18:48:24 +Def_Drawer.info
2343 690 70.5% 15-Dec-97 18:48:24 +Def_Game.info
46948 28913 38.4% 15-Dec-97 18:48:24 +Bone.Library
2764 1845 33.2% 15-Dec-97 18:48:24 +Easylife.Library
1644 1226 25.4% 15-Dec-97 18:48:24 +explode.library
191 67 64.9% 15-Dec-97 18:48:26 +Cherry.Ob
187 69 63.1% 15-Dec-97 18:48:26 +Coin.Ob
198 82 58.5% 15-Dec-97 18:48:26 +Copter.Ob
191 69 63.8% 15-Dec-97 18:48:26 +Flower.Ob
193 80 58.5% 15-Dec-97 18:48:26 +FlyingFish.Ob
204 78 61.7% 15-Dec-97 18:48:26 +GreenDiamond.Ob
193 77 60.1% 15-Dec-97 18:48:26 +Pacman.Ob
207 80 61.3% 15-Dec-97 18:48:26 +PowerheadItem.Ob
195 79 59.4% 15-Dec-97 18:48:26 +Snail.Ob
194 79 59.2% 15-Dec-97 18:48:26 +Tank.Ob
77 68 11.6% 15-Dec-97 18:48:26 +Whatever.Sce
51 32 37.2% 15-Dec-97 18:48:24 +Standard.Set
6067 95 98.4% 15-Dec-97 18:48:26 +SmallAlien.Blo
865 72 91.6% 15-Dec-97 18:48:26 +SmallNightmare.Blo
869 76 91.2% 15-Dec-97 18:48:26 +SmallOutside.Blo
26 26 0.0% 15-Dec-97 18:48:26 +SmallAlien.Con
45 33 26.6% 15-Dec-97 18:48:26 +SmallAlien.Dat
572 126 77.9% 15-Dec-97 18:48:26 +SmallAlien.Map
174 64 63.2% 15-Dec-97 18:48:26 +SmallAlien.Ob
192 71 63.0% 15-Dec-97 18:48:26 +Beetle.Ob
10010 165 98.3% 15-Dec-97 18:48:26 +Marine.Pla
10012 171 98.2% 15-Dec-97 18:48:26 +Monkey.Pla
10007 139 98.6% 15-Dec-97 18:48:26 +Overhead.Pla
10004 177 98.2% 15-Dec-97 18:48:26 +SmallMan.Pla
846 470 44.4% 15-Dec-97 18:48:28 +GreenDiamond.Obj
850 401 52.8% 15-Dec-97 18:48:28 +Lemon.Obj
1076 599 44.3% 15-Dec-97 18:48:28 +Pacman.Obj
858 372 56.6% 15-Dec-97 18:48:28 +Cherry.Obj
470 178 62.1% 15-Dec-97 18:48:26 +Coin.Obj
5936 2353 60.3% 15-Dec-97 18:48:28 +Explosion.Obj
850 399 53.0% 15-Dec-97 18:48:28 +Flower.Obj
858 404 52.9% 15-Dec-97 18:48:28 +Grapes.Obj
288 181 37.1% 15-Dec-97 18:48:28 +GunItem.Obj
38978 11014 71.7% 15-Dec-97 18:48:26 +Marine.Obj
38914 11982 69.2% 15-Dec-97 18:48:26 +Monkey.Obj
366 251 31.4% 15-Dec-97 18:48:28 +MonkeyBullet.Obj
450 177 60.6% 15-Dec-97 18:48:28 +PowerheadItem.Obj
6110 2734 55.2% 15-Dec-97 18:48:28 +SmallAlien.Obj
470 177 62.3% 15-Dec-97 18:48:28 +SmallBullet.Obj
1794 659 63.2% 15-Dec-97 18:48:28 +SmallCopter.Obj
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5970 1760 70.5% 15-Dec-97 18:48:28 +SmallMan.Obj
940 449 52.2% 15-Dec-97 18:48:28 +SmallSnail.Obj
1792 691 61.4% 15-Dec-97 18:48:26 +SmallTank.Obj
3990 1540 61.4% 15-Dec-97 18:48:28 +Turtle.Obj
846 461 45.5% 15-Dec-97 18:48:28 +WhiteDiamond.Obj
1230 451 63.3% 15-Dec-97 18:48:26 +Beetle.Obj
854 550 35.5% 15-Dec-97 18:48:28 +YellowDiamond.Obj
26 26 0.0% 20-Dec-97 23:51:02 +Level1.Con
84 63 25.0% 20-Dec-97 23:51:02 +Level1.Dat
6 6 0.0% 20-Dec-97 23:51:02 +Level1.Ev
572 126 77.9% 20-Dec-97 23:51:02 +Level1.Map
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88 71 19.3% 20-Dec-97 23:51:02 +Level1.Dat
66 38 42.4% 20-Dec-97 23:51:04 +Level1.Ev
2084 308 85.2% 20-Dec-97 23:51:02 +Level1.Map
628 195 68.9% 20-Dec-97 23:51:02 +Level1.Ob
2470 270 89.0% 20-Dec-97 23:51:04 +Level2.Map
33 32 3.0% 20-Dec-97 23:51:02 +Level1.Con
36 34 5.5% 20-Dec-97 23:51:04 +Level2.Con
87 72 17.2% 20-Dec-97 23:51:04 +Level2.Dat
111 51 54.0% 20-Dec-97 23:51:04 +Level2.Ev
503 166 66.9% 20-Dec-97 23:51:04 +Level2.Ob
33 33 0.0% 20-Dec-97 23:51:04 +Level3.Con
87 70 19.5% 20-Dec-97 23:51:04 +Level3.Dat
76 47 38.1% 20-Dec-97 23:51:04 +Level3.Ev
1420 288 79.7% 20-Dec-97 23:51:04 +Level3.Map
447 149 66.6% 20-Dec-97 23:51:04 +Level3.Ob
1236 193 84.3% 20-Dec-97 23:51:04 +Level1.Map
6 6 0.0% 20-Dec-97 23:51:04 +Level1.Ob
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12586 639 94.9% 20-Dec-97 23:51:04 +Example3.Pro
34 33 2.9% 20-Dec-97 23:51:04 +Level1.Con
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6 6 0.0% 20-Dec-97 23:51:04 +Level1.Ev
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6 6 0.0% 20-Dec-97 23:51:04 +Level1.Ev
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221 139 37.1% 28-Dec-97 00:56:56 Installation
697 438 37.1% 28-Dec-97 00:56:56 Installation.info
749 427 42.9% 28-Dec-97 00:56:56 NOTE
697 437 37.3% 28-Dec-97 00:56:56 NOTE.info
6354 2953 53.5% 28-Dec-97 00:58:46 ReadMe
697 438 37.1% 28-Dec-97 00:56:56 ReadMe.info
47232 37231 21.1% 20-Dec-97 23:50:42 +Example2.Snd
-------- ------- ----- --------- --------
1635908 708284 56.7% 29-Dec-97 23:08:40 187 files